How we decide whether AR or VR is worth building
Immersive technology is useful when it gives someone access to something a page or a video cannot. That single test has saved our clients more money than any choice of engine. It is also why our first conversation about AR often ends with a smaller, sharper idea than the one that started it.
Virtual reality replaces the room. It is right when a person needs to rehearse something that is dangerous, expensive or rare in real life: a machine start-up sequence, an emergency procedure, a walk through a plant that has not been built yet. Augmented reality adds to the room. It suits decisions made in a real space, such as whether a lamp suits the desk, and guided practice beside real equipment. Interactive 3D on an ordinary screen is often the quiet winner. It costs less to make, works on every device and is good enough for understanding parts and sequence.
What this looked like for Mahindra MILU
Mahindra Industrial Learning for You needed industrial skills taught through a digital platform without reducing practical learning to a playlist of videos. We worked on the platform and the modules together. Where a learner needed to understand a machine before touching one, we built AR and VR practice, and we kept conventional screens everywhere else. Twelve modules later, practical onboarding in the MILU pilot was 30% faster across three training centres. The technology served the training rather than becoming the reason for the project.
Commerce where fit decides the sale
For Made By Bharat, a marketplace for products made in India, AR previews went onto more than 60 products where scale and finish mattered most. We designed them as part of the decision, next to the photographs and the size guide, never as a novelty on the home page. If you sell online, our ecommerce team can build the store around them, with 3D media that loads as fast as the photos.
Virtuali, our immersive practice
Immersive projects draw on Virtuali, the augmented and virtual reality practice in the Desicode family. It brings three immersive and 3D specialists who work inside the same team as our product designers and engineers, not in a separate vendor’s office. You get one accountable relationship, one plan and one set of weekly demos, whether the brief is a single product viewer or a year of training modules.
Built for the device in someone’s hand
Most AR fails on file size, not imagination. We give every model a size budget, test on mid range Android phones and older iPhones, and build fallbacks so nobody ever stares at a blank screen. Headset work is tested on the devices your trainers can actually buy, charge and clean between sessions.
There is a small origin story here. In March 2019, as students, we ran the Atharva Hackathon in Mumbai, a 24 hour build with three themes. One of them was the future of augmented reality. We have been working on that brief, one way or another, ever since.
If you have a task that a screen does badly, start a conversation and a partner will reply within one working day.